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Command Card Quadruple Battle

Command Cards are a type of Gate Card that adds an unexpected element of surprise to a Battle. There are the standard G-Power Boosts and HSP scores, however, in the case of the Command Card, there is a direct order that both Brawlers must follow. The Command will systematically alter the course of a Battle and could very well decide the fate of the final winner.[1]

Currently the Command Cards have been replaced by Copper/Bronze cards. However, the abilities of Copper/Bronze cards are sightly different from a Command Card's since some Copper/Bronze cards contain orders that boost a type of Bakugan, which was done by Character Card previously.

Anime Command Cards[]

  • Character Card: Double the Gs of your Bakugan.
  • Active Ghost: Automatically defeats an enemy Bakugan.
  • Additional Task: Forces the last Bakugan thrown out of the fight.
  • Capacity Booster: Returns all Bakugan to their base levels and activates the level 2 Battle Gear Ability.
  • Blood Power: Returns the Power Level of all Bakugan on the battle field to their base level.
  • Energy Merge: Transfers 100 Gs from the opponent to your Bakugan. Possibly also called Energy Grab (Season 1, Episode 30)
  • Element Merge: Transfers 200 Gs from the opponent to your Bakugan.
  • Freeze Enemy: Subtracts 200 Gs from the opponent and prevents the opponent from activating abilities.
  • Grand Spirit: Add an additional 50 Gs to your Bakugan for every gate card on the field, including the Grand Spirit card itself.
  • Hyper Merge: Adds 100 Gs to each of your Bakugan.
  • Mind Ghost: Automatically defeats two Bakugan on the gate card, whether they are friend or foe.
  • Joker's Wild: The Darkus attributed Bakugan wins unconditionally.
  • Land Pressure: Immobilizes the opponent's Bakugan and subtracts 200 Gs from each opponent.
  • Peacemaker: All Bakugan on that card whether friend or foe return to their respective owners.
  • Pyrus/Supernova: Switches the power levels of two opposing Bakugan.
  • Quartet Battle: Enters two Bakugan in the battle.
  • Quick Sand Freeze: The winner Bakugan stays in the Gate Card.
  • Reloaded: For every non-battling Bakugan of the player on the field, add 100 G's to the bakugan on the card. Used in Season 1, Episode 20.
  • Revive: All defeated Bakugan of the player who placed the gate card are revived and allowed to be put back in play.
  • Switchback: Switches all attribute-changing Bakugan back to their original Attribute.
  • Triple Battle: Allows either the player who set the card (or a teammate of theirs) to add another Bakugan to the brawl. However, if the player who set down the command card does not add another Bakugan, the opposing player can do so instead. This is also the same as Cheering Battle
  • Intercept: Freezes the opponent Bakugan until another Bakugan is thrown by the user.
  • Trade-Off: A Bakugan with a power level of 400 Gs or more automatically loses. Two Bakugan that make more than 400 Gs combined also counts.

Gallery[]

Anime[]

Game[]

References[]

  1. Bakugan Cards. Bakugan.com.
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