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This is a Card List, consisting of Cards from the first season, Battle Brawlers. It is incomplete. Feel free to Edit it/add other Cards to it.

Series 2 set I

Series 2 - Set I - Ability Cards
# Name Rare Color Use P A S H D V Text
30i Hurricane of Fire re Play after your opponent rolls and stands on an empty Gate Card. You may stand any one of your unused Pyrus or Ventus Bakugan on that Gate Card. Battle ensures.
BK PD Card433
33i Char the Earth d/b 80 80 Play during a battle. Your Bakugan gets G-Power based on its Attribute. If you are battling against an Aquos or Ventus Bakugan, your Bakugan gets an additional +100 G-Power.
Chre
41i Shadowfire d/b Play during a battle if you have a Darkus or Pyrus Bakugan on an oppenents gate. Your opponents Bakugan gets no Attribute bonuses from the gate.
BK PD Card444

Series 2 - Set F

Series 2 - Set F - Ability Cards
# Name Rare Color Use P A S H D V Text
5f Random Power Re a/r Play after you roll an Elfin or Preyas. Close the Bakugan, and then replace it back on the Gate card to open up again. (BA400-AB-SM-GBL-05)
BK PD Card400
6f Serpent Snare Re Play when you add a Pythantus to a battle. Every time your opponent plays an Ability card in this battle, flip a coin. If "heads," your Bakugan gets +100 G-power. (BA401-AB-SM-GBL-06)
BK PD Card401


Series 2 - Set E

Series 2 - Set E - Ability Cards
# Name Rare Color Use P A S H D V Text
25e Rip Tide Re s/b Play at the start of your turn if any opponent has more Gate Cards in his used pile than you. While this card is in your used pile, you may reroll any Aquos or Haos Bakugan once per turn. (BA372a-AB-SM-GLB-25)
BK PD Card372
28e Stormy Night Re Play at the start of your turn if any opponent has more Gate Cards in his used pile than you. While this card is in your used pile, you may reroll any Aquos or Darkus Bakugan once per turn.
BK PD Card375
31e Deadly Lync Volan #6 Re b/r Play before you roll. Look at all face down Gate cards in the field. If your Bakugan doesn't stand the first time you roll it,you may reroll it. (BA378a-AB-SM-GBL-31)
BK PD Card378
39e Dusty Sparkle Bl d/b 80 80 Play during a battle. Your Bakugan gains G-Power based on its Attribute, if there is a Bakugan Trap at this battle, your Bakugan gains the bonus from this card one extra time. (BA386a-AB-SM-GBL-39)
BK PD Card386
44e Blinding Reflection Gr d/b Play during a battle. Your Haos or Aquos Bakugan may use the highlighted Gate Card bonus instead of their normal Gate card Attribute bonus this battle. (BA391a-AB-SM-GBL-44)
BK PD Card391

Series 2 - Set D

Series 2 - Set D - Ability Cards
# Name Rare Color Use P A S H D V Text
25d Minefield Re b/r Play before you roll. All players move one of their standing Bakugan to their used pile. (BA316-AB-SM-GBL)
BA316 AB minefield 25d
26d Brainwash Re a/o Play after your opponent stands a Bakugan on a Gate card that already has one of their Bakugan on it. Choose one of your opponent's Bakugan from that card and move it to a different Gate card. (BA317-AB-SM-GBL)
BA317 AB brainwash 26d
27d Distraction Re b/r Play before you roll. Pick one standing Bakugan with a special effect (clear, pearl, etc.). That Bakugan is put in its owner's used pile. (BA318-AB-SM-GBL)
BA318 AB distraction 27d
28d Go For Perfect Re b/r Play before you roll If your Bakugan doesn't stand,you may reroll that Bakugan up tp two more times. (BA319-AB-SM-GBL)
BA319 AB go for perfect 28d
29d Take Two Re b/r Play after you roll a Darkus,Ventus, Subterra, or Haos Bakugan. Reroll that Bakugan. (BA320-AB-SM-GBL)
BA320 AB take two 29d
30d Mirage Re a/o Play after an opponent's Bakugan stands. Your opponent must swap that Bakugan with a Bakugan of his choice from his used or unused pile. (BA321-AB-SM-GBL)
BA321 AB mirage 30d
31d Restock Re b/r Play before you roll. Each player who doesn't have a Gate Card in the field puts a Gate Card from their unused pile into the field
BA322 AB restock 31d
32d Learn From Experience Re l/b Play after you lose a battle with a Pyrus or Haos Bakugan. Add any Red Ability card from your collection to your unused pile. (BA323-AB-SM-GBL)
BA323 AB learn form experience 32d
33d The Glow Bl d/b 90 50 140 Play during a battle if your Bakugan has the lowest printed G-Power. Your Bakugan gains G-Power based on its Attribute. (BA324-AB-SM-GBL
BA324 AB the glow 33d
34d The Shadow Bl d/b 90 20 120 Play during a battle if your Bakugan has the lowest printed G-Power. Your Bakugan gains G-Power based on its Attribute. (BA325-AB-SM-GBL)
BA325 AB the shadow 34d
35d The Gust Bl d/b 50 70 120 Play during a battle if your Bakugan has the lowest printed G-Power. Your Bakugan gains G-Power based on its Attribute. (BA326-AB-SM-GBL)
BA326 AB the gust 35d
36d Big Brawl Bl d/b 20 40 10 30 20 30 Play during a battle. Your Bakugan gains G-Power based on it's Attribute once for each different Attribute of standing Bakugan. (BA327-AB-SM-GBL)
BA327 AB big brawl 36d
37d Pit Fight Bl d/b 30 10 40 20 30 20 Play during a battle. Your Bakugan gains G-Power based on its Attribute once for each different Type of standing Bakugan. (BA328-AB-SM-GBL)
BA328 AB pit fight 37d
38d Color Shift Bl d/b Play during a battle if your Bakugan has the lowest printed G-Power. Change your Bakugan's Attribute to that of any Bakugan you are using in this game. (BA329-AB-SM-GBL)
BA329 AB color shift 38d
39d Late Surge Bl d/b 60 30 30 Play During a battle.Your Bakugan gains G-Power based on its Attribute.Your Bakugan gains +20 G-Power for each Gate Card in aused pile other than your own. (BA330-AB-SM-GBL
BA330 AB late surge 39d
40d Get It Right Next Time Bl l/b Play after you lose a battle with a Darkus or Ventus Bakugan. Add any Blue Ability card from your collection to your unused pile. (BA331-AB-SM-GBL)
BA331 AB get it right next time 40d
41d Earth Shutdown Gr d/b 200 100 100 Play during a battle. Your Pyrus, Aquos, or Ventus Bakugan gains G-Power based on your opponent's Attribute. (BA332-AB-SM-GBL)
BA332 AB earth shutdown 41d
42d Fire Shutdown Gr d/b 200 100 100 Play during a battle. Your Haos, Aquos, or Subterra Bakugan gains G-Power based on your opponent's Attribute. (BA333-AB-SM-GBL)
BA333 AB fire shutdown 42d
43d Water Shutdown Gr d/b 200 100 100 Play during a battle. Your Pyrus, Darkus, or Sub Terra Bakugan gains G-Power based on your opponents attribute.
BA334 AB water shutdown 43d
44d Wind Shutdown Gr d/b 100 100 200 Play during a battle. Your Haos, Darkus, or Subterra Bakugan gains G-Power based on your opponent's Attribute. (BA335-AB-SM-GBL)
BA335 AB wind shutdown 44d
45d Lars Lion Gr a/b Play after a battle where you had a Lars Lion. In future battles, if this card is in your used pile, the Bakugan with the lowest printed G-Power gets the Gate Attribute bonus one extra time. (BA336-AB-SM-GBL)
BA336 AB lars lion 45d
46d Light Shutdown Gr d/b 100 100 200 Play during a battle. Your Pyrus, Darkus or Ventus Bakugan gains G-Power based on your opponent's Attribute. (BA337-AB-SM-GBL)
BA337 AB light shutdown 46d
47d Color Swap Gr d/b Play during a battle if your Bakugan has the lowest printed G-Power. Swap Attributes between your Bakugan and one other Bakugan in this battle. (BA338-AB-SM-GBL)
BA338 AB color swap 47d
48d The Right Tool For The Job Gr l/b Play after you lose a battle with an Aquos or Sub Terra Bakugan. Add any Green Ability Card from your collection to your unused pile.
BA339 AB right tool 48d


Series 2 - Set C

Series 2 - Set C - Ability Cards
# Name Rare Color Use P A S H D V Text
25c Runo's Launcher Re b/r Play before you roll a Haos Bakugan. If there is a battle this turn, the Bakugan with the lowest printed G-Power gets the highest Gate card Attribute bonus regardless of Attribute. (BA268-AB-SM)
BK PD Card268
26c Masquerade's Launcher Re b/r Play before you roll a Darkus Bakugan. Choose a Bakugan on a Gate card. Choose a new Attribute for that Bakugan for the rest of the turn. (BA269-AB-SM)
BK PD Card269
27c Marucho's Launcher Re b/r Play before you roll an Aquos Bakugan. If there is only one Gate card in the field, play one from your unused pile. (BA270-AB-SM)
BK PD Card270
28c Julie's Launcher Re b/r Play before you roll a Subterra Bakugan. If your Bakugan stands on a Gate card with an opponent's Bakugan, your opponent's Bakugan is put in his used pile (no battle). (BA271-AB-SM-GBL)
BK PD Card271
29c Stealin' Re a/g Play after a Gate card gets put in the Field. Move any of your used Bakugan to your unused pile. Put one of your opponent's used Ability cards into your unused pile. (BA272-AB-SM-GBL)
BK PD Card272
30c Combo Battle Re b/r Play before you roll. If your roll results in a battle, both players add one of their used or unused Bakugan to the battle before the gate card is revealed. Add up G-Powers to see who wins. Put all Bakugan in their player's used piles after battle. (BA273-AB-SM-GBL)
BK PD Card273
31c Shun's Launcher Re b/r Play before you roll a Ventus Bakugan. You may move as many standing Bakugan to different Gate cards as you wish as long as the moving doesn't start a battle. (BA274-AB-SM-GBL)
BK PD Card274
32c Dan's Launcher Re b/r Play before you roll a Pyrus Bakugan. Place your Bakugan on any Gate card that already has an opponent's Bakugan on it, instead of rolling. (BA275-AB-SM-GBL)
BK PD Card275
33c Darkfire Color Shift Bl d/b Play during a battle on one of your opponent's Gate cards. Your Pyrus or Darkus Bakugan gains G-Power equal to the Gate card's highlighted bonus. (BA276-AB-SM-GBL)
BK PD Card276
34c Lightwind Color Shift Bl d/b Play during a battle on one of your opponent's Gate cards. Your Haos or Ventus Bakugan gains G-Power equal to the Gate card's highlighted bonus. (BA277-AB-SM-GBL)
BK PD Card277
35c Brushfire Bl d/b 140 70 Play during a battle on one of your opponent's Gate cards. Your Bakugan gains G-Power based on its Attribute. (BA278-AB-SM-GBL)
BK PD Card278
36c G-Power Increase Bl d/b 60 60 60 Play during a battle. Your Bakugan gains G-Power based on its Attribute. (BA279-AB-SM-GBL)
BK PD Card279
37c Triangle of Power Bl d/b Play during a battle. Your Subterra, Ventus, or Darkus Bakugan gets +50 G-Power for each Bakugan in your used pile and the used pile of your opponent in this battle. (BA280-AB-SM)
BK PD Card280
38c Power Triangle Bl d/b Play during a battle. Your Pyrus, Aquos, or Haos Bakugan gets +50 G-Power for each Bakugan in your unused pile and the unused pile of your opponent in this battle. (BA281-AB-SM-GBL)
BK PD Card281
39c Special Bump Bl d/b Play during a battle. If your Bakugan has a special treatment your Bakugan gains G-Power equal to the Gate card's highlighted bonus. (BA282-AB-SM-GBL)
BK PD Card282
40c Special Boost Bl d/b 30 20 30 50 40 Play during a battle. If your Bakugan has a special treatment your Bakugan gains G-Power based on its Attribute, one time for each Gate card in your used pile and the used pile of your opponent in this battle. (BA283-AB-SM-GBL)
BK PD Card283
41c Touch With Fire Gr d/b 100 Play during a battle where your have a Pyrus Bakugan. If this Gate card has a highlighted Pyrus bonus, your Bakugan gains G-Power based on its Attribute. (BA284-AB-SM-GBL)
BK PD Card284
42c Flowing Waters Gr l/b Play after you lose a battle with an Aquos Bakugan. Swap any number of Bakugan and Gate cards from your unused pile to your used pile. (BA285-AB-SM-GBL)
BK PD Card285
43c See the Light Gr d/b Play during a battle where you have a Haos Bakugan. Your Bakugan gets +50 G-Power for each Gate card your opponent has in his used pile. (BA286-AB-SM-GBL)
BK PD Card286
44c Darkness to Victory Gr l/b Play after you lose a battle with a Darkus Bakugan. Choose an opponent. While this card is in your used pile, that opponent's Gate cards are played face-up in the field. (BA287-AB-SM)
BK PD Card287
45c Strong Winds Blow Gr s/b Play at the start of a battle where you have a Ventus Bakugan. Double all the Gate card Attribute bonuses. (BA288-AB-SM-GBL)
BK PD Card288
46c Ground Gr s/b Play at the start of a battle where you have a Subterra Bakugan. Reduce all the Attribute bonuses printed on the Gate card that are higher than 50 to 50. (BA289-AB-SM-GBL)
BK PD Card289
47c Bee Striker Gr d/b Play during a battle. Your Bee Striker gets +200 G-Power if your opponent's Bakugan has the same Attribute as the Gate card's highest bonus. (BA290-AB-SM-GBL)
Besk
48c Tentaclear Gr d/b Play during a battle where you have a Tentaclear Bakugan. Your opponent's Bakugan doesn't get the Gate Attribute bonus if all of his Bakugan are the same Attribute. (BA291-AB-SM-GBL)
BK PD Card291


Series 2 - Set B

Series 2 - Set B - Ability Cards
# Name Rare Color Use P A S H D V Text
25b Magnetic Action Re a/o Play after your opponent rolls. Put the Bakugan rolled on one of the Gate cards of your choice. (BA220-AB-SM)
BA220 AB SM magnetic action
26b Meeting Place Re a/o Play after your opponent rolls. If the roll didn't result in a battle, your opponent must swap out his Gate card in the arena with one from his unused pile (if he has one). Any Bakugan on the old card move to the new one. (BA221-AB-SM)
BA221 AB SM meeting place
27b Perfect Aim Re b/r Play before you roll a Ventus Bakugan. Put your Bakugan on a Gate card instead of rolling. (BA222-AB-SM)
BA222 AB SM perfect aim
28b Unexpected Guest Re a/o Play after your opponent puts a Gate card in the arena. Put one of your used Pyrus Bakugan on that Gate card. (BA223-AB-SM)
BA223 AB SM unexpected guest
29b Clean Slate Re b/r Play before you roll a Darkus Bakugan. All Bakugan on Gate cards get moved to their owner's used piles. Remove this card from the game. (BA224-AB-SM)
BA224 AB SM clean slate
30b A Hand Up Re b/r Play before you roll a Haos Bakugan. If there is a battle this turn, the Bakugan with the lowest printed G-Power gets +50 G-Power. (BA225-AB-SM)
Ahup
31b Marionette Re b/r Play before you roll an Aquos Bakugan. If there is only one Bakugan standing and there are two Gate cards, move that Bakugan to the other Gate card. (BA226-AB-SM-GBL)
BA226 AB SM marionetteai
32b Stuck Re b/r Play before you roll a Subterra Bakugan. If this roll results in a battle, any G-power bonuses from Ability cards are reduced to zero. (BA227-AB-SM-GBL)
BA227 AB SM stuck
33b Flash Bl d/b 50 110 Play during a battle on one of your Gate cards. Your Bakugan gains G-Power based on its Attribute. (BA228-AB-SM)
BA228 AB SM flash
34b G-Power Bonus Bl d/b 60 60 60 Play during a battle. Your Bakugan gains G-Power based on its Attribute. (BA229-AB-SM-GBL)
BA229 AAB SM gpower bonus
35 G-Power Up Bl d/b 60 60 60 Play during a battle. Your Bakugan gains G-Power based on its Attribute. (BA230-AB-SM-GBL)
BA230 AB SM gpower up
36b Dark Growth Bl d/b 50 80 50 Play during a battle. Your Bakugan gains G-Power based on its Attribute. (BA231-AB-SM-GBL)
BA231 AB SM dark growth
37b Circle of Fire
BA232 AB SM ring of fire
38b Special Boost Bl d/b 100 100 110 90 90 Play during a battle. If your Bakugan has a special treatment and you don't have more Gate cards in your used pile than your opponent, your Bakugan gains G-Power based on its Attribute. (BA233-AB-SM-GBL)
BA233 AB SM-special boost
39b Special Crush Bl d/b 150 130 150 130 200 Play during a battle. If your Bakugan has a special treatment and you don't have more Gate cards in your used pile than your opponent, your Bakugan gains G-Power based on its Attribute. (BA234-AB-SM-GBL)
BA234 AB SM special crush
40b Updraft Bl d/b 70 140 Play during a battle on one of your opponent's Gate cards. Your Bakugan gains G-Power based on its Attribute. (BA235-AB-SM-GBL)
BA235 AB SM updraft
41b Aquos 2 Gr s/b Play at the start of a battle where you have a Aquos Bakugan. Your opponent must swap out his Bakugan with one from this unused pile, if possible. (BA236-AB-SM-GBL)
Aq2
42b Haos 2 Gr s/b Play at the start of a battle where you have a Haos Bakugan. If your opponent's printed G-Power is 160 or more than your Bakugan's, move a Gate card from your opponent's used pile to yours. (BA237-AB-SM)
BA237 AB SM haos2
43b Preyas Switch Gr d/b 20 Play during a battle. Any Preyas in this battle may change to any Attribute the owner wishes. Your Bakugan gains G-Power based on its Attribute. (BA238-AB-SM-GBL)
BA238 AB SM preyus switch
44b Tigrera Gr a/o Play during a battle if you have a Tigrerra or Blade Tigrerra on a different Gate card. Your Bakugan gets +100 G-Power. (BA239-AB-SM-GBL)
BA239 AB SM tigerra
45b Darkus 2 Gr w/b Play after you win a battle with a Darkus Bakugan. While this card is in your used pile, when your Bakugan get a Gate Attribute bonus, you may take the highlighted bonus instead of the one from his Bakugan's Attribute. (BA240-AB-SM)
BA240 AB SM darkus2
46b Pyrus 2 Gr w/b Play after you win a battle with a Pyrus Bakugan. While this card is in your used pile, when your Bakugan get a Gate Attribute bonus, you may take the highlighted bonus instead of the one from your Bakugan's Attribute. (BA241-AB-SM-GBL)
BA241 AB SM pyrus2
47b Subterra 2 Gr s/b Play at the start of a battle where you have a Subterra Bakugan. If you win the battle by at least 150 G-Power, put one of your unused Gate cards into the arena in place of the Gate card you just won. (BA242-AB-SM-GBL)
BA242 AB SM subterra2
48b Ventus 2 Gr s/b 50 Play at the start of a battle where you have a Ventus Bakugan. Swap the Gate card with one from your opponent's used pile. Your Bakugan gains G-Power based on its Attribute. (BA243-AB-SM-GBL)
BA243 AB SM ventus2

Series 2 - Set A

This set has only 15 cards and was available only in the battle packs (6 Gate cards and 9 Ability cards).

Series 2 - Arena (Set A) - Ability Cards
# Name Rare Color Use P A S H D V Text
7a Try Again A Re a/r Play after you roll any Pyrus, Haos or Subterra Bakugan. You may re-roll that Bakugan. (BA187-AB-SM)
BA187 AB SM try again
8a Mega Impact A Bl d/b 50 80 50 Play during a battle on one of your Gate cards. Your Bakugan gains G-Power based on its Attribute. (BA188-AB-SM)
BA188 AB SM mega impact
9a Circle of Fire A Re d/b 110 50 Play during a battle on one of your Gate cards. Your Bakugan gains G-Power based on its Attribute. (BA189-AB-SM)
BA189 AB SM CIRCLE OF FIRE
10a Hot Wind A Bl d/b 50 50 80 Play during a battle on one of your Gate cards. Your Bakugan gains G-Power based on its Attribute. (BA190-AB-SM)
BA190 AB SM hot wind
11a Ventus A Bl s/b Play at the start of a battle where you have a Ventus Bakugan. Swap the Gate card with one from your used pile. (BA191-AB-SM)
BA191 AB SM VENTUS
12a Copy Cat A Gr s/b Play at the start of a battle. Your Bakugan has its printed G-Power changed to the G-Power of the Bakugan of your choice in your opponent's used pile. (BA192-AB-SM)
BA192 AB SM copy cat
13a Attractor A Bl a/o Play after your opponent's Bakugan is rolled and stands. Move that Bakugan to the other Gate card. (BA193-AB-SM)
BA193 AB SM ATTRACTOR
14a Do Over A Re a/r Play after you roll a Ventus, Darkus or Aquos Bakugan. You may re-roll that Bakugan. (BA194-AB-SM)
BA194 AB SM do over
15a Re-Roll A Re a/r Play after you roll a Bakugan if your opponent has a standing Bakugan. You may re-roll that Bakugan. (BA195-AB-SM)
BA195 AB SM re roll


Series 2 - Set 1

This set has 48 cards (24 Gate cards and 24 Ability cards).

Series 2 - Set 1 - Ability Cards
# Name Rare[1] Color Use P A S H D V Text
25 Marucho's Throw C Re a/r Play after you roll if your Bakugan stands. You may move the Bakugan to the other Gate card. (BA157-AB-SM)
BA157 AB SM maruchothrow F
26 Julie's Throw C Re b/r Play before you roll. Pick an enemy Bakugan on a Gate card. Your opponent puts that Bakugan in his used pile and replaces it with one of his unused Bakugan. (BA158-AB-SM)
BA158 AB SM juliethrow F
27 Runo's Throw C Re b/r Play before you roll. You may roll a Bakguan from your used pile this turn (you still only roll one Bakugan this turn). (BA159-AB-SM)
BA159 AB SM runothrow F
28 Shun's Throw C Re b/r Play before you roll. Look at one face down Gate card in the arena. (BA160-AB-SM)
BA160 AB SM shunthrow F
29 Masquerade's Throw R Re b/r Play before you roll. Your opponent must put one of his unplayed Ability cards in his used pile. (That card has no effect.) (BA161-AB-SM)
BA161 AB SM masqthrow F
30 Dan's Throw R Re b/r Play before you roll. If this roll results in a battle, you may take back one of your Ability cards from your used pile. (BA162-AB-SM)
BA162 AB SM danthrow F
31 Evil Power R Re b/r Play before you roll. If there is a battle this turn, the Bakugan with the highest printed G-Power gets +50 G-Power. (BA163-AB-SM)
BA163 AB SM evilpower F
32 Rikimaro's Surprise R Re b/r Play before you roll. All text boxes on Gate cards are considered empty for battles this turn. (Text on Gate cards other than Attribute bonuses have no effect.) (BA164-AB-SM)
BA164 AB SM rikimarosurprise F
33 Bright Light C Bl d/b 50 80 50 Play during a battle. Your Bakugan gains G-Power based on its Attribute. (BA165-AB-SM)
BA165 AB SM brightlight F
34 G-Power Boost C Bl d/b 60 60 60 Play during a battle. Your Bakugan gains G-Power based on its Attribute. (BA166-AB-SM)
BA166 AB SM gpowerboost F
35 G-Power Bump C Bl d/b 60 60 60 Play during a battle. Your Bakugan gains G-Power based on its Attribute. (BA167-AB-SM)
BA167 AB SM gpowerbump F
36 Blaze C Bl d/b 80 50 50 Play during a battle. Your Bakugan gains G-Power based on its Attribute. (BA168-AB-SM)
BA168 AB SM blaze F
37 Home Advantage R Bl d/b 50 110 Play during a battle on one of your Gate cards. Your Bakugan gains G-Power based on its Attribute. (BA169-AB-SM)
BA169 AB SM homefieldadv F
38 Power From Darkness R Bl d/b 60 140 Play during a battle on one of your opponent's Gate cards. Your Bakugan gains G-Power based on its Attribute. (BA170-AB-SM)
BA170-AB-SM-powerdarkness-F
39 Predictable Opponent R Bl d/b 90 110 120 110 90 Play during a battle if your opponent has a Bakugan in his used pile that is the same Attribute as the one he has in the battle. Your Bakugan gains G-Power based on its Attribute. (BA171-AB-SM)
BA171 AB SM predictableopp F
40 Summon Wave R Bl d/b 60 140 Play during a battle on one of your opponent's Gate cards. Your Bakugan gains G-Power based on its Attribute. (BA172-AB-SM)
BA172 AB SM summonwave F
41 Pyrus C Gr b/r Play before you roll a Pyrus Bakugan. All Bakugan have their printed G-Power reduced to zero in any battle this turn. (BA173-AB-SM)
BA173 AB SM pyrus F
42 Siege Switch C Gr d/b Play during a battle. Your Seige changes to any Attribute you choose. (BA174-AB-SM)
BA174 AB SM siegeswitch F
43 Help From Friends C Gr d/b Play during a battle. If your opponent has more Gate cards in his used pile than you do, he must give one of them to the card's owner (to be played later). (BA175-AB-SM)
BA175 AB SM helpfromfriends F
44 Aquos C Gr s/b Play at the start of a battle where you have a Aquos Bakugan. Replace that Bakugan with any of your unused Bakugan not already in the arena. (BA176-AB-SM)
Aq
45 Darkus R Gr d/b Play during a battle where you have a Darkus Bakugan. If your Bakugan's printed G-Power is higher than your opponent's by less than 70, the Gate card gives no G-Power bonus to your opponent. (BA177-AB-SM)
BA177 AB SM darkus F
46 Doom Card R Gr s/b 30 Play at the start of a battle. The losing player's Bakugan is removed from the game. Your Bakugan gains power based on its Attribute. (BA178-AB-SM)
47 Subterra R Gr l/b Play after you lose a battle with a Subterra Bakugan by less than 100 G-Power. The winning player doesn't win the Gate card. Instead, the Gate card remains in the arena and the Bakugan go to their owner's used piles. (BA179-AB-SM)
BA179 AB SM subterra F
48 Haos R Gr d/b 150 Play during a battle if your opponent's printed G-Power is 150 or more higher than yours. Your Bakugan gains G-Power based on its Attribute. (BA180-AB-SM)
BA180 AB SM haos F


Series 2 - Promo

Promotional cards from special events, DVD set, etc.

Series 2 - Promotional Cards
# Name Rare Color Use P A S H D V Text
4 Legends of Light Bl d/b 50 160 border="1" cellpadding="1" cellspacing="1" style="width: 1000px; height: 1000px"
er based on its Attribute. (BAP-4-AB-SM)
LBA4 PA GBL

|- |6 |Legends of Earth | |Bl |d/b | |50 |160 | | |

|Play during a battle on one of your opponent's Gate cards. Your Bakugan gains G-Power based on its Attribute. (BAP-6-AB-SM)
LBA6 PA GBL

|- |10 |Sun-Power Boost | |Gr |d/b |250 | | |300 | |200

|Play during a battle if your opponent's printed G-Power is 150 or more higher than yours. Your Bakugan gains G-Power based on its Attribute. (BAP-10-AB-SM)
BA10 PA GBL

|}

McDonald's

Series 2 - McDonald's - Ability Cards
# Name Rare Color Use P A S H D V Text
6McD Cycloid Rescue Bl d/b 150 130 170 140 160 130 Play during a battle if your opponent has 2 or more Gate cards in their used pile than you. Your Bakugan gains G-Power based on its Attribute.
HYDRANOID FIGURE 3 BAMCD06 AB GBL 06





Series 2 - Set E

Series 2 - Set E - Gate Cards
# Name Rare Color Bonus P A S H D V Text
1e Gate of Fire Si H 150 0 90 90* 120 100
Gtofr
14e Brontes Go S 150 80 170* 120 200 100

All Brontes in the battle may choose to take their gate Attribute bonus from any Gate card in their opponent's used pile instead of the Attribute bonus from this card.

(BA631a-GA-SM-GBL-14)

Brnts
16e Glamour Gate Go D 200 110 90 10 100* 180 Each player's Bakugan gets +30 G-Power for each special treatment Bakugan they have in the game.
Glmrgttt

(BA363A-G4-SM-GBL-16)

Series 2 - Set D

Series 2 - Set D - Gate Cards
# Name Rare Color Bonus P A S H D V Text
1d Spitting Fire Si P 60* 150 120 50 20 20
Sptfr
2d Earthen Wave Si S 140 120 80* 20 40 60
Eratw
(BA293-GA-SM-GBL)
3d Sun Spot Si H 60 140 120 80* 20 40
Snspt
(BA294-GA-SM-GBL)
4d Black Hole Si D 120 100 150 50 100* 50
Blkhl
(BA295-GA-SM-GBL)
5d Wind Farm Si H 50 20 50 60* 20 70
Wndfa
(BA296-GA-SM-GBL)
6d Whirlpool Si S 100 50 120* 100 150 50 (BA297-GA-SM-GBL)
Wrp2
7d Fields of Lava Si V 80 70 20 120 170 120*
Fldsolav
(BA298-GA-SM-GBL)
8d Blue Sky Si D 50 40 40 110 70* 150
Blsk
(BA299-GA-SM-GBL)
9d Wavern Go A 50 150* 90 180 120 100 Each Wavern Bakugan receives an additional G-Power bonus from this card. (BA300-GA-SM-GBL)
Wvrn
10d Exedra Go H 120 140 100 110* 90 50 Each Exedra Bakugan receives an additional G-Power bonus from this card. (BA301-GA-SM-GBL)
Xdr
11d Apollonir Go A 80 110* 170 130 100 140 Each Apollonir Bakugan receives an additional G-Power bonus from this card.
Aplnr
12d Clayf Go H 150 90 110 120* 70 130 Each Clayf Bakugan receives an additional G-Power bonus from this card.
Clyf
13d Oberus Go 200 150 50 150 170* 180 Each Oberus Bakugan receives an additional G-Power bonus from this card.
Obers
14d Crushing Blow Go V 50 120 70 80 90 80*
Crbl
15d Swift Blow Go 100 50 40* 100 80 20
Swftblwz
16d Frosch Go D 180 200 90 150 90* 70 Each player with a Frosch picks a random unused Ability card from each of their opponents. If this is a Red card, it is given back, otherwise the card is moved to the Frosch player's unused pile. (BA307-GA-SM-GBL)
Frsch
17d Magma Fields Br
Mgfl
18d Charging Ground Br P 100* 150 70 50 80 150 The player whose Bakugan has the lowest printed G-Power moves a Red or Blue Ability card from their used pile to their unused pile. (BA309-GA-SM-GBL)
Chgr
19d Blurred Heat Br H 70 170 120 130* 90 200 The player whose Bakugan has the lowest printed G-Power moves a Blue or Green Ability card from their used pile to their unused pile. (BA310-GA-SM-GBL)
Blht
20d Wind Swept Caverns Br V 150 50 90 70 50 100* The player whose Bakugan has the lowest printed G-Power moves a Red or Green Ability card from their used pile to their unused pile. (BA311-GA-SM-GBL)
Wnswcvrns
21d Naga Br S 110 100 80* 70 50 40 Each Naga gets +20 G-Power for each Ability card in every used pile. (BA312-GA-SM-GBL)
Ng
22d Chum Br P 100* 40 50 110 150 50 The player with the fewest Gate cards in their used pile adds all of their used Ability cards to their unused pile. (BA313-GA-SM-GBL)
Ch
23d Mana Surge Br H 250 200 300 250 200 150 All players with a Bakugan at this battle may add one ability card from their collection to their unused pile. (BA314-GA-SM-GBL)
Mnsg
24d Grand Exchange Br A 60 80* 50 20 90 70 The owner of this card swaps all of his unused Ability cards with one of the players who has a Bakugan at this gate. (BA315-GA-SM-GBL)
Grex

Series 2 - Set C

Series 2 - Set C - Gate Cards
# Name Rare Color Bonus P A S H D V Text
1c Aquos Vortex Si P 60* 150 120 50 20 20 (BA244-GA-SM-GBL)
Aqvo
2c Powder Keg Si S 140 120 80* 20 40 60 (BA245-GA-SM-GBL)
Poke
3c Heavy Surf Si H 60 140 120 80* 20 40 (BA246-GA-SM-GBL)
Hesu
4c The Cliffs Si D 120 100 150 50 100* 50 (BA247-GA-SM-GBL)
Thcli
5c Vacuum Si P 50* 20 50 60 20 70 (BA248-GA-SM-GBL)
Va
6c Pit Dweller Si S 100 50 120* 100 150 50 (BA249-GA-SM-GBL)
Pidw
7c Nightmare Si V 80 70 20 120 170 120* (BA250-GA-SM-GBL)
Nght
8c The Spires Si D 50 40 40 110 '70 150 (BA251-GA-SM-GBL)
Thsp
9c Monarus Go A 50 150* 90 180 120 100 Each Monarus Bakugan receives an additional G-Power bonus from this card. (BA252-GA-SM-GBL)
Mnrs
10c Harpus Go H 120 140 100 110* 90 50 Each Harpus Bakugan receives an additional G-Power bonus from this card. (BA253-GA-SM-GBL)
Hrps
11c Fortress Go A 80 110* 170 130 100 140 Each Fortress Bakugan receives an additional G-Power bonus from this card. (BA254-GA-SM-GBL)
Fo
12c Sirenoid Go H 150 90 110 120* 70 130 Each Sirenoid Bakugan receives an additional G-Power bonus from this card. (BA255-GA-SM-GBL)
Si
13c Rattleoid Go D 200 150 50 150 170* 180 Each Rattleoid gets +50 G-Power for each Ability card left in their opponent's unused pile at the end of this battle. (BA256-GA-SM-GBL)
Rattl
14c Lone Wolf Go V 50 120 70 80 90 80* If this is the only Gate card in the field, the Gate Attribute bonuses are doubled. (BA257-GA-SM-GBL)
Lw
15c Ethereas Go S 100 50 40* 100 80 20 This card's Attribute bonus for the Bakugan with the lowest printed G-Power increases by +50 G-Power for each other Gate card in the field. (BA258-GA-SM-GBL)
Ethe
16c El Condor Go D 180 200 90 150 90* 70 Any El Condor Bakugan may choose to swap Attribute with its opponent. If there's more than one El Condor, this Gate has no special effect. (BA259-GA-SM)
Elco
17c G-Power Swap Br A 70 90* 130 130 100 60 The Bakugan have their printed G-Powers swapped. (BA260-GA-SM-GBL)
Gpsw
18c Lock & Load Br P 100* 150 70 50 80 150 After this battle is over, all players in the battle add their used Ability cards to their unused pile. (BA261-GA-SM-GBL)
Ll
19c Lift Br H 70 170 120 130* 90 200 The player with the most Gate cards in their used pile may not play Ability cards. (BA262-GA-SM-GBL)
Li
20c Bait Br V 150 50 90 70 50 100* The player with the fewest Gate cards in their used pile adds all of their used Ability cards to their unused pile. (BA263-GA-SM-GBL)
Ba
21c Drain Power Br S 110 100 80* 70 50 40 The player with the fewest Ability cards in their used pile may move any of their unused Ability cards into the used pile. This player's Bakugan gets +100 G-Power for each card moved this way. (BA264-GA-SM-GBL)
Drpo
22c Special Help Br P 100* 40 50 110 150 50 Each Bakugan gets +50 G-Power for each special treatment Bakugan in its owner's used pile. (BA265-GA-SM-GBL)
Sphe
23c High Voltage Br H 250 200 300 250* 200 150 If the winner of this battle wins by more than 100 G-Power, then the winner must put all of their Ability cards into their used pile. (BA266-GA-SM)
Hivo
24c Sting Br A 60 80* 50 20 90 70 The player with the most Gate cards in their used pile must put an Ability card into their used pile. (BA267-GA-SM-GBL)
Sg

Series 2 - Set B

Series 2 - Set B - Gate Cards
# Name Rare Color Bonus P A S H D V Text
1b Earthen Mound Si D 50 90 200 170 110* 50 (BA196-GA-SM-GBL)
Eamo
2b Elevated Field Si V 90 110 100 90 110 100* (BA197-GA-SM-GBL)
Ef
3b Force Wind Si A 120 80* 20 40 60 140 (BA198-GA-SM-GBL)
Fowi
4b Low Energy Si P 50* 60 20 70 50 20 (BA199-GA-SM-GBL)
Loen
5b Sand Storm Si A 110 80* 110 50 20 170 (BA200-GA-SM-GBL)
Sast
6b Haunted Night Si H 110 50 50 90* 200 170 (BA201-GA-SM)
Hn
7b Sunrise Si D 20 20 60 140 120* 80 (BA202-GA-SM)
Su
8b Volcanic Lake Si S 200 170 110* 50 50 90 (BA203-GA-SM-GBL)
Vola
9b Limulus Go S 50 40 90* 100 150 60 Each Limulus receives an additional G-Power bonus from this card. (BA204-GA-SM-GBL)
Limu
10b Ravenoid Go A 60 150* 100 110 50 40 Each Ravenoid receives an additional G-Power bonus from this card. (BA205-GA-SM-GBL)
Rv
11b Warius Go A 40 100* 110 50 60 150 Each Warius receives an additional G-Power bonus from this card. (BA206-GA-SM-GBL)
Wa
12b Wormquake Go H 150 50 60 90* 40 110 Each Wormquake receives an additional G-Power bonus from this card. (BA207-GA-SM-GBL)
Wo
13b Forest Fire Go S 60 130 90* 110 80 160 Whilst this card is in any player's used pile, all Pyrus, Darkus and Subterra Bakugan are +50 G-Power. (BA208-GA-SM)
Fofe
14b Gorem Go H 90 150 100 150* 200 180 If there is a Gorem that has a printed G-Power of 150 or more than its opponent at this battle, the battle ends immediately and the Gorem wins. (BA209-GA-SM)
Go
15b Lightning Storm Go D 120 90 170 70 140* 100 Whilst this card is in any player's used pile, all Aquos, Ventus and Haos Bakugan are +50 G-Power. (BA210-GA-SM)
Ls
16b Skyress Go D 50 120 100 80 100* 150 If a Skyress loses this battle, its owner may take all Ability cards that were played in this battle (including his opponent's) and add them to his unused pile. (BA211-GA-SM)
Sk
17 Drag ()
Dr
18b Lockdown Br V 110 100 80 70 50 40* Double all G-Power bonuses given by Ability cards in this battle. (BA213-GA-SM)
Lo
19b Rainbow Br H 80 200 100

150*

70 60 Each Bakugan gets +50 G-Power for each different Attribute of Bakugan that their owner is using in the game. (BA367-GA-SM-GBL)
Rbrb
20b Tricky Gate Br A 110 80* 60 90 120 140 The Bakugan with the lowest G-Power total wins this battle. (BA215-GA-SM)
Trga
21b Earth, Wind & Fire Br P 100* 120 80 170 150 70 Each Subterra, Ventus and Pyrus Bakugan gets +100 G-Power for each Gate card in their opponents used pile. (BA216-GA-SM)
Ewaf
22b G-Power Exchange Br P 60* 30 50 20 20 40 The player with the highest printed G-power may not play Ability cards during this battle. (BA217-GA-SM-GBL)
Gp
23b Quick Charge Br D 150 80 170 130 110* 100 The player with the lowest printed G-power may not play Ability cards during this battle. (BA218-GA-SM-GBL)
Quch
24b River Styx Br V 170 80 120 100 70 150* Each Darkus, Aquos and Haos Bakugan gets +100 G-Power for each Gate card in their opponent's used pile. (BA219-GA-SM-GBL)
Rs

Series 2 - Set A

The arena set has only 15 cards. It is only available (along with set 1 cards) in the "battle pack" with six Bakugan, six Ability cards and six Gate cards.

Series 2 - Arena (Set A) - Gate Cards
# Name Rare Color Bonus P A S H D V Text
1a Gorem A Go H 80 110 50 120* 30 150 Each Gorem receives and additional G-Power bonus from this card. (BA181-GA-SM)
Go2
2a Card Force A Go A 90 80* 110 50 120 70 Each Bakugan gets +20 G-Power for each Ability card in their opponent's used pile when this Gate card is revealed. (BA182-GA-SM)
Cf
3a Partners A Go P 80* 60 100 150 50 130 Each Dragonoid and Griffon Bakugan gets +50 G-Power. (BA183-GA-SM)
Pa
4a Power Up A Go V 80 110 90 50 60 90* The Bakugan with the lowest printed G-Power gets the bonus from this card 1 extra time for each Ability card in its opponent's used pile. (BA184-GA-SM)
Pu
5a Blinding Gate A Br P 110* 80 60 90 120 140 The Bakugan with the lowest G-Power total wins this battle. (BA185-GA-SM)
Blga
6a Quick Sand A Br V 80 60 90 120 140 90* The Bakugan with the lowest G-Power total wins this battle. (BA186-GA-SM)
Qusa


Series 2 - Set 1

This set has 48 cards (24 Gate cards and 24 Ability cards).

Series 2 - Set 1 - Gate Cards
# Name Rare[2] Color Bonus P A S H D V Text
1 Fire Pit Si S 140 120 80* 20 20 60 (BA133-GA-SM)
Fipi
2 Muddy Ground C Si D 20 60 140 120 80* 20 (BA134-GA-SM)
Mugr
3 Light-Burst C Si S 50 50 90* 200 170 110 (BA135-GA-SM)
Libu
4 Tsunami R Si V 20 170 110 80 110 50* (BA136-GA-SM)
Ts
5 Dusk R Si H 80 20 20 60* 140 120 (BA137-GA-SM)
Du
6 High Energy Si P 110* 120 120 110 120 120 (BA138-GA-SM)
Hien
7 Tornado Alley R Si A 170 110* 50 50 90 180 (BA139-GA-SM)
Toal
8 Whirlpool R Si H 90 200 170 110* 50 50 (BA140-GA-SM)
Wrp1
9 Gargonoid C Go S 110 60 120* 90 150 50 Each Gargonoid receives and additional G-Power bonus from this card. (BA141-GA-SM)
Ga
10 Manion C Go P 80* 150 110 50 120 30 Each Manion receives additional G-Power bonus from this card. (BA142-GA-SM)
Mani
11 Mantris C Go D 50 110 60 150 90* 120 Each Mantris receives and additional G-Power bonus from this card. (BA143-GA-SM)
Ma
12 Terrorclaw C Go S 60 90 50* 120 110 150 Each Terrorclaw receives and additional G-Power bonus from this card. (BA144-GA-SM)
Terr
13 Cycloid R Go S+D 150 120 70* 120 100* 60 Each Cycloid receives additional G-Power bonus from this card. (BA145-GA-SM)
Cycl
14 Hynoid R Go P 100* 50 150 70 120 140 Each Hynoid receives and additional G-Power bonus from this card. (BA146-GA-SM)
Hyno
15 Teamwork R Go V 90 20 120 80 30 60* Each Bakugan gets +50 G-Power for each different type of Bakugan they are using in the game. (BA147-GA-SM)
Team
16 Tuskor R Go H 150 120 60* 90 50 110 Each Tuskor receives additional G-Power bonus from this card. (BA148-GA-SM)
Tusk
17 Catch Up C Br D 80 90 50 50 60* 80 The Bakugan used by the player with the least Gate cards in their used pile gets +200 G-Power. (BA149-GA-SM)
Ca
18 Duck and Win C Br S 110 60 90* 120 140 110 The Bakugan with the lowest G-Power total wins this battle. (BA150-GA-SM)
Duwi
19 G-Power Exchange C Br A 80 50* 20 20 50 80 The Bakugan have their printed G-Power swapped. (BA151-GA-SM)
Gp2
20 Stand Off C Br H 140 90 50 80* 60 20 No Ability cards may be played in this battle. (BA152-GA-SM)
St
21 Bakugan Swap R Br P 80* 50 30 50 140 80 Each player with an unused Bakugan moves their Bakugan from this Gate card to their used pile and moves one of their unused Bakugan to this Gate card. (BA153-GA-SM)
Basw
22 Card Force A Br P 20* 0 20 0 20 0 The G-Power Gate bonus is raised by 50 for each Ability card in a used pile when this Gate card is revealed. (BA154-GA-SM)
Cafo
23 Pounce R Br V 110 170 110 140 170 140* The Bakugan with the lowest printed G-Power does not get the bonus from this card if the owner has another Bakugan of the same Attribute in his used pile. (BA155-GA-SM)
Po
24 Stand Your Ground R Br D 20 80 140 50 60* 110 After this battle is over, all players get all of their Ability cards back from their used piles. (BA156-GA-SM)
Stgr

References

  1. Rarity from official card list at http://www.bakugan.com/en/learn-to-play/card/cards.html
  2. Rarity from official card list at http://www.bakugan.com/en/learn-to-play/card/cards.html
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